Sometimes a cutscene or map calls for a more detailed animation than the default sprite walking animation. A ballroom needs its dancers to hold each other in their arms while they waltz and a kiss between lovers can make a farewell scene even more emotional, so let’s take a look at how we can create some of our own animated behaviors.
It's June! Summer is here (for those of us in the Northern Hemisphere). And that means... staying inside in the AC working on your game. Man, it is hot out there. And we have new releases to carry you through! This week we have a new all in one retro style graphics pack and a plugin for enhancing your game with particle effects.
Hello RPG Makers! We would like to thank you for your patience. The highly-anticipated v1.5.0 update is finally live! In this update, you will be able to select different tile sizes and have a smoother experience with all the other fixes. As always, we appreciate your support! We hope you are enjoying it so far.
Using the same skills over and over in battles without them ever changing can make battles end up feeling boring, so let’s take a look at how we can add some interesting effects to skills by keeping track of how many times each skill is used and modifying the skill’s damage based on that.
Have you ever made or seen a “I need this thing, otherwise I cannot continue working on my game!” type of request? While I understand that some elements can be crucial to have, there is no reason to have the lack of a resource restrain you from working on your project. In fact, the lack should not affect you at all - for the moment.
Whack-a-Mole is an excellent choice when you just want to play a game where you can hit things without having to think too hard about it, but can you make it in RPG Maker? Of course! So let’s take a look at how we can event it and add a fun little minigame to our projects.
The month of April is winding down, and Golden Week has started in Japan, but there is still time for RPG Maker resource pack releases! This week we have a second entry into the Pixelated Animations Pack series, and a new plugin for MV and MZ for adjusting the heights of your sprites!