It's Thursday again, and that means new releases! And this week, we have 3 fantastic new packs for you, a new tileset from Kokoro Reflections, a new character pack, and a brand new set of tracks!
Are you ready for the return of the Indie Game Maker Contest? Make the best RPG Maker game you can in 5 weeks and compete for over $10k in prizes in IGMC: Rebirth! Not sure where to get started on your game? Pick up the RPG Maker Resurgence Bundle from our friends at Humble: every purchase boosts the IGMC prize pool even higher!
Tutorials are a requirement in games to make sure your players know how to even interact with your game, since if they can’t figure out how your systems work they’ll never have fun with your game. So let’s take some time today to think about how we can include tutorials to make sure our players know what they need to to enjoy playing.
Sometimes a cutscene or map calls for a more detailed animation than the default sprite walking animation. A ballroom needs its dancers to hold each other in their arms while they waltz and a kiss between lovers can make a farewell scene even more emotional, so let’s take a look at how we can create some of our own animated behaviors.
It's June! Summer is here (for those of us in the Northern Hemisphere). And that means... staying inside in the AC working on your game. Man, it is hot out there. And we have new releases to carry you through! This week we have a new all in one retro style graphics pack and a plugin for enhancing your game with particle effects.
Hello RPG Makers! We would like to thank you for your patience. The highly-anticipated v1.5.0 update is finally live! In this update, you will be able to select different tile sizes and have a smoother experience with all the other fixes. As always, we appreciate your support! We hope you are enjoying it so far.
Using the same skills over and over in battles without them ever changing can make battles end up feeling boring, so let’s take a look at how we can add some interesting effects to skills by keeping track of how many times each skill is used and modifying the skill’s damage based on that.