Start by selecting the information you would like below.
Select your tutorial below. Tutorials are in .PDF format.
The purpose of this series of tutorials is to give the people who read them a head start in making their own game with RPG Maker. While you can learn on your own, and many people have, there are plenty of pitfalls that can be easily avoided with a bit of information.
Part 1
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We take a look at Ace and the various tools at your disposal
Part 2
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We get started with RPG Maker VX Ace and work on our first map!
Part 3
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We work on creating our first characters and giving them stats and classes.
Part 3.5
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In this bonus tutorial we learn how to use the script editor to add extra functionality to our game.
Part 4
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We learn about equipment and then create some and put it in treasure chests and shops!
Part 5
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In this tutorial we learn what encounters are and start creating and testing our own.
Part 6
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In this tutorial we learn what encounters are and start creating and testing our own.
Part 7
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In this tutorial we build on what we learnt last time and start working on balancing encounters.
Part 8
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In this tutorial, we will learn about the flow and logic of events, which control the flow of the game.
Part 9
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In this tutorial, we will learn about the flow and logic of events, which control the flow of the game. Click here to download the demo project for this tutorial.
Game Design Document/Spreadsheet
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Need some help getting custom tiles into RPG Maker? This is the guide for you.
*Requirements: Ability to open .XLXS files.
Tileset Importing Guide
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Need some help getting custom tiles into RPG Maker? This is the guide for you.
Creating Tiles Part 1
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Need some help creating tiles in the same style as RPG Maker VX Ace? Lunarea's here to help.
Creating Tiles Part 2
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Need some help creating tiles in the same style as RPG Maker VX Ace? Lunarea's here to help.
Creating Tiles Part 3
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Need some help creating tiles in the same style as RPG Maker VX Ace? Lunarea's here to help.
Select your tutorial below. Tutorials are in .PDF format.
The purpose of this series of tutorials is to give the people who read them a head start in making their own game with RPG Maker. While you can learn on your own, and many people have, there are plenty of pitfalls that can be easily avoided with a bit of information.
Level 1
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Step 1: Creating a Story Line.
Level 2
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Step 2: Setting Up a New Project. Step 3: Preparing to Draw Maps. Step 4: Drawing Maps. Step 5: Testing Maps.
Level 3
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Step 6: Creating the Good King's Castle. Step 7: Using Quick Event Creation (Transfer).
Level 4
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Step 8: Talking with the King. Step 9: Organize Events with Switches. Step 10: Enhancing Events with Event Page.
Level 5
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Step 11: Creating an Original Main Character. Step 12: Bringing your Initial Party Together.
Level 6
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Step 13: Creating Minato Port. Step 14: Using the Map Tree. Step 15: Creating Doors with Quick Events.
Level 7
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Step 16: Creating Villagers. Step 17: Creating the Inn. Step 18: Creating the Weapon Shop. Step 19: Creating the Item Shop.
Level 8
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Step 20: Creating Villagers. Step 21: Recruiting Teammates.
Level 9
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Step 22: Considering the Flow of Events. Step 23: Linking the Boat Event.
Level 10
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Step 24: Using the Terrain to Guide Player Movement. Step 25: Using the Generate Dungeon Function.
Level 11
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Step 26: Quick Event Creation - Treasure Chest. Step 27: Understanding Self Switches.
Level 12
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Step 28: Preparing the Locked Door. Step 29: Creating the Locked Door Event Step 30: Placing a Key in a Treasure Chest.
Level 13
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Step 31: Constructing the Airship Event. Step 32: Creating a Yes/No Player Option.
Level 14
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Step 33: Planning the Lair. Step 34: Drawing the Dungeon Map. Step 35: Setting Traps
Level 15
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Step 36: Outlining the Puzzle. Step 37: Using Variables.
Level 16
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Step 38: Playtest Functions. Step 39: Using Control Characters.
Level 17
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Step 40: Outlining the Puzzle Part 2. Step 41: Variables in Use.
Level 18
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Step 42: Monster Settings (Parameter Curve). Step 43: Monster Settings (Actions Patterns).
Level 19
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Step 44: Troop Settings. Step 45: Encounters Settings.
Level 20
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Step 46: Setting up the Boss. Step 47: Creating a Battle Event.
Level 21
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Step 48: The Battle Processing Event Command. Step 49: Setting the Ending.
Final Level
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Step 50: How to Create Autorun Events. In Closing