Locked doors show up in almost every game. Whether the doors are shut through magical means, a password, or even a simple deadbolt, chances are the heroes will need to figure out a way to unlock the door to move forward. Since having to open locked doors is so common, let’s learn the basics we need to add our own doors to our games.
How many games have you played where a spider enemy’s bite can poison your heroes, or a huge foe’s bodyslam causes stun? We’ve all seen states in games, but sometimes it’s tough to come up with different ones that really add to our battles. So let’s figure out four different ways we can use states to improve our battle skills for some of our default MZ actors.
A common complaint about RPG Maker games is that many of them look the same since they use the default tiles that come with the program. There are a ton of ways to deal with that complaint, from editing tiles to buying brand new tilesets, but for this tutorial we’ll look at a simpler method: using tints and pictures to improve our games’ appearance.
The in-engine tutorial gives us a brief guide to making pushable events with moving rocks, but sometimes we want our players to have more options when dealing with a puzzle. So why don’t we create a system that lets players grab those events to push and pull them out of the way?
Pssst! I heard, secret doors might be a nice element, that might enhance your game and be a good fuel for puzzles! The big disadvantage of that element is that it might be difficult to find the right charset just for the situation you have in your game, but no worries! Today we go step by step through several options you might want to have and show them how to create them with any tile you might want to have to do that movement.
In some of our recent Resource Spotlights, we’ve looked at some of the amazing plugins creators have shared with all of us to use to improve our games. It’s great to know about all these options, but let’s take a closer look at plugins for those new users who aren't familiar with how to use them.
Key Items are a major part of many games, from keys that unlock dungeon doors to crystals that you need to find and return to a magical kingdom. But sometimes we want our items to be more than just a two-line description in the item menu. That’s where common events come into play, giving us the freedom to make our items as detailed as we want.
Cutscenes are a vital part of most games, drawing the players into the game’s story and giving them a break from the action of battles. But sometimes it’s difficult for new developers to get the ideas from their heads into the game itself, so let’s take a look at a few things to keep in mind while eventing cutscenes.
Today we are going to have a closer look at characters – or charsets, sprites or character sets, as some people call them. There are some common misconceptions about how they work and some traps people run into, so we will use this chance to make sure they don‘t happen to you anymore!
MZ gives us the choice between three different damaged frames for our sprites, which is great for some variety on a battlefield! But there’s so much more we can do with them if we just edit the sprites a little bit. So let’s take a look at how we can make a few new behaviors out of the damaged sprites.
“Welcome to our village.” “Welcome to our village.” “Welcome to our village.” “Welcome to our village.” Sometimes hearing an NPC say the same thing over and over can be boring. For players who are looking for some world-building or little lore bits, these one-phrase NPCs can be disappointing and cause them to even ignore all but the important NPCs. If you’ve spent hours creating these characters from nothing then you want your players to spend some time with them. That’s where adding in some extra dialogue can help. Instead of having an NPC say just one thing repeatedly, let’s look at a few ways to improve their comments.
Congratulations, you’ve gotten your hands on the newest RPG Maker, MZ! With all its new features it’s tempting to just dive right in and start working on your dream game, but do your best to hold off on that right now. Whether you’re brand new to RPG Maker or a user who’s been around since the old days of 2k3 and XP, taking some time to explore MZ will improve your time playing with it. Here are a few things to do before starting your first big project.
Lately, there was a status post on our forums about how difficult it can be to find a good mapper for your project. That is interesting, as good mapping is the most essential graphic skill needed for using RPG Maker, as you can go far with just the default graphics. So, why don’t we make sure your maps are the best you can make?