Setting up an event can be simple, but fully understanding the event’s Priority and Trigger options can make certain things feel right to our player, such as making a door open when our player walks into it or having a monster attack while our player tries to escape. In this tutorial we’ll be focusing on the Priority and Trigger sections of an event, found at the bottom of the event page next to Options. Both are important when it comes to activating our events’ contents, so let’s break down each section.
A common theme in modern RPGs is letting the player themself decide who their character will be. From selecting their body, eye color, selecting their hairstyle, and even selecting what pronouns they use. Let's look at a way to make this even easier to create in your game.
At first glance, MV And MZ’s character sets look pretty similar, but for the new engine, the style got an update. This is good on one hand, as they are improved and blend in better with the tiles, but it might be an issue if you want to use sprites of both engines along with each other. So let's look at how to update an MV character to MZ's style!
MZ’s default animation style uses Effekseer to create incredible animations, but it can be tough to get used to using it. And what if you prefer cell-based animation creation like in previous RPG Makers? Let’s take a look at how to make some MV-style animations in MZ thanks to the 1.4.0 update.
What’s one thing that you would expect to encounter in an ice dungeon or frozen tundra map? Slippery ice, of course! Sliding on ice to reach an extra reward or using ice to control the player’s path can add another layer to your maps, so let’s take a look at how to event it.
The default RPG Maker menu works well, but sometimes you want one that fits your game’s aesthetic better or offers only the important options. Eventing your own picture-based menu is a great way to make sure your menu fits your game, so let’s take a look at how to make one.
If you spend some time on our boards, you will sooner or later come across the mysterious term parallax mapping and find out, that some people might swear, that parallax mapping is the one true way for a good looking game. While you shouldn't blindly follow advice like that, today we are going to look at parallax mapping.