This is it, the moment you’ve all been waiting for! The judges’ scores are in, your votes have been tallied, and we can finally announce the winners of the RPG Maker MZ “Touch the Stars” Game Jam. 120 intrepid developers succeeded in the monumental task of stretching themselves and the RMMZ engine to their absolute limits. But with all contests, a winner must emerge. So, join me in congratulating those who rose to the challenge and placed.
Another release day, another fantastic pair of new packs! Need a battler and face set that brings a bit of a cuter look to your game? Some new sound effects to bring some extra zing to your spells? Then we have two packs for you!
If you've made it this far, then I congratulate you! This tutorial will be the last one for this series focusing on enhancing the battle system and skills with Visustella's Battle Core. I hope that you've enjoyed the ride thus far.
Game dungeons are almost always full of monsters, but sometimes that’s all they have to challenge the player. Additions like puzzles and traps can turn a simple map into an exciting dungeon to explore, so let’s take a look at one type of trap we can add to our dungeon floors: spike traps.
Whenever I start a new project, my first thought when seeing the world map tiles is “Nah, I won’t need that here”... if I want a world map, I’d probably parallax it to have it really fit the world I have in mind. But on the other hand, it’s a shame to just neglect these neat tiles, even if you don’t plan on having an actual world map. So let’s have a look at 6 ways to (mis)use these tiles!
For the past month, you’ve been hard at work on your absolute best game, one that will showcase the apex of your skills and the RPG Maker MZ engine. You’ve created assets, worked on maps, and struggled through events. You’ve had many sleepless nights, pushing yourself, your abilities, and your caffeine tolerance to their limits. But now your hard work has paid off…